Wednesday, September 19, 2012

Reavers of Harkenwold (DnD Session)

I'm now a DnD Insider! Woop woop, cheers Matt for the subscription! Also you can now visit the blog by simply typing in Izaksmells.com . Yay thanks Becky =D. You're both the best.


My players and I have segued into the events unfolding in the barony of Harkenwold. They were sent there by  Faren Markelhay, the Lord Warden of Fallcrest. He had heard of how they had expertly killed two war drakes that had attacked the city, as well as the daring rescue of the Septarches daughter a month or so before. Markelhay was sending them to Harkenwold as scouts, to see why the barony had lost contact with them a few weeks ago.
The Septarch told them that this was also a good chance to lead whatever evil was chasing them away from Fallcrest. He slipped them a scroll which would teleport them back to the Septarchs tower when their mission was complete. Meaning that whatever followed them to Harkenwold would find a suddenly dead trail.

Along the way they came across a nest of giant ants, clearing the forest and dragging logs around. They snuck up to check 'em out, but decided that giant ants were much too cool to actually kill. They did spend a reasonable amount of time dwelling on how they could capture two and ride them like faithful steeds though. Other than that they couldn't find much incentive to actually go killing everything.

When they got to the valley of Harkenwold, they encountered a plume of smoke, which lead to a burning outhouse. AKA Encounter E1.
Puddle (Wizard) tried bamboozling them by pretending to be part of the marauders that were attacking the farmhouse. While he did that Greek (Rogue) snuck around to the house where she could hear a woman hollering. She slipped a note under the door saying she was there to help.
Puddle confused the marauders but it only slowed them. The two wolves that were accompanying them jumped into action and started to attack him.
The woman in the farmhouse was able to give Greek a longbow while Puddle became bloodied by the two wolves that were gnawing him on both sides, shifting in and out.
Apart from this sudden bloodying which forced Puddle to quaff a healing potion they managed to dispatch all the marauders.

A guy who's totally not as bad arse when HE'S the one getting set on fire. (Art not by me)
The last one left standing was a sorry wretch, bleeding everywhere and singed. He told them that they were part of the Iron Circle, a group of bad guys who had invaded Harkenwold about a month ago.
Puddle made the decision to cut the mans throat afterwards, something that didn't seem to go down too well with Greek. A brief discussion about how unaligned "unaligned" is ensued. I have a hard time justifying alignments in DnD. Sometimes I feel like they're just sort of arbitrarily getting in the way. They've merged good and evil with order and chaos. I thought this was a bit weird when I first got into DnD, but it makes a lot of sense with the way they have rigged their gods up. And it gives most "bad" characters a reason to be destroying everything. You see, the Primordials made the world originally, forming it out of bits of the elemental chaos. The Gods are pretty much pure expressions of motives and emotions. So when the Gods saw this mint place the Primordials had made, they came down and asserted themselves in it, creating all sorts of crazy life. But to do this they had to create some order in the world to sustain everything. Nothing can really live in chaos right? So the Primordials get pissed that the world they made is getting all messed up (in their opinion) and so starts the dawn wars between the Primordials and the Gods. These ended after a while and the spirits of the world decided that the world couldn't be used as a place to scrap anymore and that the Gods and Primordials could go rack off back to wherever they came from.

To cut the story abruptly short, this is where alignments spawned from (in-game of course.) Most monsters in the game can be considered chaotic. Thus meaning they believe that the world should go back to the state it was before it was ordered into columns and grids of order. Lawful Good characters oppose this view, believing that "an ordered society protects us from evil."
In many ways the Dawn Wars continue to this very day.
This won't stop player characters from choosing "unaligned" though, since their indecisive creatures that don't want to be tied down to any sort of moral code which might deny them gold and riches.

Anyway, they met up with Dar Gremath, one of the self proclaimed leaders of the rebellion in Albridge. He was an ex-adventurer himself, so he appreciated the support from Greek and Puddle. To show him that they could be useful and awesome they went and took out an Iron Circle Caravan (Encounter E3). Greeks dice were against her however and she got bloodied rather quickly, something that hasn't happened in a while. It was quite concerning really. Especially since she was faced with a Construct.
But it all ended happily enough, so yay. They're so close to level 5! New and exciting monsters please =D.

Continue the Adventure

Sunday, September 16, 2012

Snow: Episode 24


So we're going to be doing a podcast about the comic later today maybe, should be interesting. I'm worried we'll give too much away about it.
So I'm 23 now! the Gastritis thing seems to be aight I think. Another 3 weeks of anti acid tablets. Haven't drunk coke or any carbonated beverage for over a week now. Crazy days right? My teeth are fighting a loosing battle anyway.
Since I don't have a lot to say at the moment you should totally check these out. It's got me all energized to play some more DnD.

Thursday, September 13, 2012

Bastion (iPad)


While everyone else was wigging out about how the iPhone 5 wasn't how they imagined it in their wet dreams I was busy playing Bastion, a game that debuted this time two years ago on the PC and pretty much everything else. It came out on the iPad on the 29th of August, the same time as The World Ends With You. It's out for about 6 bucks. TWEWY on the other hand is out for 24 bones. Square Enix, bro, stop charging such a butt ton for your games. If a quality game like Bastion, which is a port, the same as TWEWY, can be at such a decent price then you have no excuses. Same goes for Final Fantasy 3. I'd snaffle both those games up in an instant if they were 6 bucks.




Anyway, since I've already clocked TWEWY twice on the DS, I decided Bastion would be the purchase of the day. It's a great game, and leaves nothing out from the original PC/XBLA version. Cheaper as well, although you don't get the soundtrack bundled with it, which is totally worth it. Because the music in Bastion is superb, and you're definitely gonna want to come back to listen to it again.
This game really showcases how crap a monospeaker can really be. Take their advice, wear them headphones.

That's probably the biggest downfall of the game. If you aren't listening to that gravelly voice telling you the story as you play, then you're really missing half the experience. I found myself putting the game off until I had some decent time to myself before playing it. Definitely not your light snack food mobile game.


The controls are decent and intuitive. You can switch between two modes, I stuck with classic mode, so a hand on each side, one controlling directions, the other messing with blocking/rolling/attacking/special abilities. The other mode just felt weird, you press on the screen where you want your dude to go, and he'll happily skip off into the abyss in an attempt to go in a straight line to destination B.
It auto aims for you with some weapons, and it usually targets the right thing. Occasionally I got frustrated when I started shooting minor threats miles away when larger threats were industriously chewin' ma goolies. To be honest, I preferred the auto aim hiccups opposed to having to do the aiming myself because that would have been horrible. Geometry Wars: Touch all over again.

These problems turned out to not be a big deal in the end, and weren't game breakers for me.
The art is amazing, you should totally go get inspired by all of Jen Zee's art. It's amazing. Her loose digital painty style she occasionally employs reminds me of David Hellman's stuff.

Sunday, September 9, 2012

Snow: Episode 23


Matt really went nuts with the talking. One day we're just going to have panels full of text with tiny stick figures down the bottom, coloured red, purple, yellow, and blue, for lame NPC's.
Fortunately this trend will cut my workload right down. I'll just be the typesetter.

I watched Battleship on Thursday night. By the end of it I had a really crud feeling stomach. As of Saturday evening we're pretty sure I have a stomach ulcer. Hopefully on Monday they can assure me that my stomach acids haven't drilled a hole through my stomach and spilled out into the rest of my guts.
Either way, this is me kissing goodbye to fizzy drinks. *slobber slobber french kiss om nom nom snort*

Wednesday, September 5, 2012

Medieval Fantasy


I've been working on a couple of pieces for posters I'm making for uni. Well, hopefully they're good enough for posters. I'm not sure. They'l be used for my DnD Next campaign thingy I'm working on. I wanted to keep the style at a "concept art" level.
Looking at them now that the chick is looking more cartoony than the guy. Might play with colour levels and stuff. I guess it doesn't help that she's wearing Imperial armour from Skyrim.
His on the other hand, are actual pauldrons and leather armour.


I have to admit, females seriously miss out in the bulky armour department. I didn't want her to be all floppy outy tits and exposed midriff. But that's pretty much all you find when you google fetish fantasy armour. I mean, I'm a big fan of the sexy chainmail girl as much as the next guy. But sometimes it gets to be plain ridiculious.

Sunday, September 2, 2012

Snow: Episode 22


The second to last panel is Hero's recollection of this episode. I imagine my memory is much the same, but usually the speech bubbles would be total blanks, with the real versions filled with some fact my ever suffering girlfriend is trying to tell me. It's usually something like "Wanna go to this party in like a month?" to which I reply "Yeah sure. Sounds ok." generally because I assume a month away will never come. But it does, and by that time I have totally forgotten about the event. I usually go with my "break the ice" conversation starter being "I don't even know what I'm doing here, I wasn't told anything about it. I didn't even know I was going till yesterday."

Saturday, September 1, 2012

Finn The Inhumane

Finn the human and kids stabbing

So I decided now's a great time to just do a random comic strip. I haven't really done any in a while, due to Snow. I feel like if I'm not working on Snow then I'm squandering my precious drawing time. But since I've already got this weeks one in the bag, due to Matt's industrious writing, I feel I can get away with it.

But seriously, it frightens me that I feel a little out of touch of what kids are into these days. I hear a lot of talk about Air Benders and Legends of Macarenas or something. Bronies? Complaining? Motor boating? I dunno.

Also Blogger has added a +1 button to the top of my site without my permission. Now I have at least three +1 buttons on my blog at any given time. So there will always be a redundant button loitering somewhere on the site. I can't abide by that. Time for a culling.