Monday, January 28, 2013

Simcity Beta Test


So I finally got a Beta key for the new Simcity, which much like the new Star Trek Movies or anything else which is attempting to be a reboot, doesn't have anything appended on the title. Which is a little confusing I admit, because as far as my brother is concerned, he's never needed a beta key to play Simcity.


At the tender age of kindergartener I learnt the concepts of "residential", "commercial", and "industrial" while watching my brother play. I remember asking Mum whether we were driving through an industrial area once, which surprised her. But it was easy to tell where we were, the geography had a yellow tinge about it.
When I wasn't allowed on the computer me and my friends would scrabble around in the dirt recreating Simcity, but we simply called it "The Game". I'd play the arbiter, or what I'd later know as the dungeon master, proclaiming things like "Your residents are getting overweight! What are you gonna do about it?"
Once we got a post hole borer and made a bottomless shoot to hell which our citizens would through sacrificial offerings down. Overnight a hedgehog fell down it and we spent the afternoon trying to rescue it.
Anyway, eventually Simcity 2000 came out but we only had the demo to play. But we played the crap out of it anyway. Concepts like making water pipes and things baffled my brother, who to this day still only plays the original.
The first one I bought was Simcity 3000, which wasn't much different. Simcity 4 stunk out loud and Simcity Deluxe on the iPad was ok. I quickly swamped the map with my city, which only took a sitting to do. The constant alerts were annoying, and no matter what I did, the water was never just good enough for my sims.


Then came the new Simcity. I watched a few play throughs and aesthetic concepts and fell in love with it. I went and applied for beta early on as well. I'm assuming everyone got a key by now if Gabe has one. Heh heh.
The game seems a lot more accessible than previous titles. It also cuts out a lot of the bells and redundant whistles that had started to spam up the game. But it holds true to the feel of Simcity somehow, and the music is awesome! For that alone I'm going to definitely go get the game.




The game seems geared toward creating multiple citys that work in conjunction with each other. You can build a city right next door to your old one, and hire the facilities like waste removal and electricity to help run your new city more efficiently. One place can be for the average Joe, the other could be the vacation getaway city where that same Joe goes to blow his load of money.
It's kind of invigorating starting a new city, plonking down some houses and then watching the people walk to their place of work if it's within dawdling distance. It makes the little world your building feel just that little more believable.



You don't mess around with power lines or water pipes anymore, instead everything is done via the roads. Zoning areas are built immediately adjacent to your streets, no more painting cubes of geography. Even handling dense, medium, light zones is done with the roading. If you upgrade the roads I assume that it unlocks the zones ability to become a dense residential or whatever.
After playing it Becky told me to buy it immediately. She'd never been a Simcity fan prior to her one hour demo.
I can't wait for this game. March 5th is gonna be awesome.


Although I'm personally blaming EA for how short and "advertisery" the "beta" was. it's more like a consumer demo than an actual bug/stress test.

Wednesday, January 23, 2013

Tekken Girls 3


Jaycee
Julia Chang
Part 1 - Part 2 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9

Been getting these out at a fair clip I reckon. Today we have Jaycee & Julia Chang, who are apparently the same person, But I figured it didn't really count as an alternate outfit, since It's so radically different and comes as a separate character. So whatever.
I've decided that my pet hate is digital devices that beep forever. These are probably the most annoying things I have ever come across. It feels like Chinese water torture when you can't go stomping around the house waking everyone up to neutralise the watch or whatever it is that needs so much attention.
Today at work we got some analytics back on one of our digital magazines. Turns out the Editors letter section doesn't get read as much as every other part of the magazine. Even the ad got more hits. There were some jokes flying around about insolent employees who point this out get to loose their chair etc. On the way out the door for the evening I stop by the editor. "Don't worry man, I read the editors section." "Thanks." I start to walk out then stop and turn around "...For spell checking."
Oh if you have an iPad you should totally go download Spark and give me some critique or whatever. Maybe even read the editors letter. It's a totally free magazine. So you really have nothing to lose other than some bandwidth.

Monday, January 21, 2013

Tekken Girls 2

Asuka Kazama
Alisa Bosconovitch

Part 1 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9

Two more Tekken girls for your consumption. I'm super stocked that +Rob Wood is using Ling Xiaoyu as his display pic. He actually suggested she be the next girl I pixelate. Using my art to represent yourself is one of the highest forms of compliments online in my opinion. Coming equal is when you use my art and link back to me! That actually gives me some pay off. You know who you are.


Alisa is one of my favourites at the moment I think. It's hard to get past chainsaw arms in my opinion. It does a lot for a girl, ya know?

Wednesday, January 16, 2013

Setting up Photoshop for Pixel Art


I figured out all this stuff by myself, after trying a few different methods. It may seem like a no brainer, but a bunch of people I know use Illustrator and "Snap to Grid" to build their pixel art. I find this waaay too laborious and inefficient. using my method and doing it in Photoshop actually allows you to publish at any size you like with no blurring or any of the problems that would make vectors a more preferable choice.
Anyway, let's get started. I use CS5, but version shouldn't be that important. Make your canvas quite small. I usually make it 100 x 100px and then just extend it out later if I get ambitious. Resolution can stick to 72pi.





Once you're inside, change your brushes to pencil, and make the size 1. Do the same with your Eraser.



 This isn't a drawing lesson. So I'll assume you go nuts and draw something awesome.


Now you're done with your masterpiece. Go File/Save for Web & Devices


Now this is the bit that makes it all worthwhile. Change your image size to 1000%, this makes it a nice decent size for showing off to your mates. Change Quality to "Nearest Neighbor". This means your pixels won't get blurred or go all crappy when you make it larger. You could make your final published image massive and it will still stay super crisp.


Publish away!
After publishing it I take it back into photoshop where I use the brush tool to do what I call "post-pixel" effects. So I'll do smooth shading and lighting. But that's up to you and your style. If you do make sure your magic wand and paint bucket are Tolerance 1.

Hope this helps! If you have any questions don't be afraid to comment! Also if you have an even better method I'd love to hear it.

Tekken Girls

Ling Xiaoyu

Nina Williams

Probably Scarlett Johansson
Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9

Since I haven't had time to do more than a few doodles I've taken up the pixel art again. I got a hit from google when someone image searched for lewd 8bit art. Apparently there is a market for that sort of thing. I guess it's up to me to fill it. This time I'm revisiting the girls from various Fighting games. I've started off with Tekken since that was the first and pretty much only punch up game I ever played with fervour. Personally I played as Marshall Law in Tekken 2. Nina was pretty much the only chick I remember from then. That and Michelle Chang.
In the next post I'll go into detail on how to set up Photoshop for pixel art.

Saturday, December 29, 2012

Red Face 3

The documentary of Red Face continues! That really didn't deserve an exclamation mark. Red Face isn't an exclamation mark type of guy. It's recommended that you click on the image and then use the arrow keys to scroll through the pictures, that way you don't get distracted by the text of the next strip garbling its way for attention.
It should be noted that a lot of the things noted in these musings are true stories to one degree or another. 8 more snippets to go till Red Face's documentary is over. If you have anything you want to ask him leave a comment or email him at redarchyface@gmail.com





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Thursday, December 20, 2012

Merry Christmas!



New Zealand doesn't have snow. We don't have santa, because no one really does. We don't have reindeer even. What we do have is women. Goooorgeous women. So there you have it.
I've done these before btw. It's kind of a tradition now. 2009 2010 2011 2012